Sep 28, 2006, 02:11 AM // 02:11
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#21
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by dansamy
Yes, but power drain requires you to target an enemy and then interrupt a spell in order to get energy from it. If you miss, you are screwed for the next 25s. In HoH, positioning is all to pot anyhow. Run Channeling. Spirit of Failure is cute against IWAY too.
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Any halfway decent interrupter should be able to target a caster, catch a quick 1s cast then go back to healing in ~2 seconds max. It's not really that hard.
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Sep 28, 2006, 02:24 AM // 02:24
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#22
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Channeling Channeling Channeling etc...
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Sep 28, 2006, 12:16 PM // 12:16
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#23
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Academy Page
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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Quote:
Originally Posted by i am teh monk
yes, channeling is godly in HA.
this has been the most efficient sb/infuse bar i've come up with in my days of tombs/HA'ing: orison other infuse seed veil party sb channeling.
the energy from channeling is just ridiculously good if used right. seed is a must for the ghost/relic runner/whatever. heal party is just too good to not bring with a full heal spec. orison is a nice cheap spammable heal. heal other is amazing with effective channeling. infuse is a must for good spikes and the clutch heals that you just can't spare 3/4sec to cast. veil is too good vs hexes.
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Nowadays this infuser bar is kinda bad I think. I used a same kinda bar like 6 month ago, but that time I had insphex on as extra energy management for other & no Hp, but nowadays it's insane to bring Heal other instead of the enpowered kiss or not to meantion the best choice for good players the healing whisper (hard to play with it, but it's decent heal for 5 energy & 1 sec recharge!)
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Sep 28, 2006, 12:18 PM // 12:18
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#24
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Academy Page
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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Quote:
Originally Posted by B Ephekt
Any halfway decent interrupter should be able to target a caster, catch a quick 1s cast then go back to healing in ~2 seconds max. It's not really that hard.
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hehe, what about, when they've got no casters, or they are not in ur range?
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Sep 28, 2006, 02:11 PM // 14:11
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#25
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Ascalonian Squire
Join Date: May 2006
Location: ca
Guild: qq
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Quote:
Originally Posted by conjurer
Nowadays this infuser bar is kinda bad I think. I used a same kinda bar like 6 month ago, but that time I had insphex on as extra energy management for other & no Hp, but nowadays it's insane to bring Heal other instead of the enpowered kiss or not to meantion the best choice for good players the healing whisper (hard to play with it, but it's decent heal for 5 energy & 1 sec recharge!)
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ah i see. yeah i havnt really played tombs seriously since i "retired" after getting r12 right before factions came out :b never had a problem with energy from channeling though unless mesmers sat on me. but yea things are probably different now.
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Sep 28, 2006, 04:11 PM // 16:11
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#26
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by conjurer
hehe, what about, when they've got no casters, or they are not in ur range?
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ViM is the only build I can think of with no casters, but Channeling really shines in that situation. For IWAY and Rspike, you should be pushed up far enough to hit an orders necro or monk anyway. But against IWAY you shouldn't have energy problems in the first place. I did say I take both PDrain and Channeling too.
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Sep 29, 2006, 09:15 AM // 09:15
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#27
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Lion's Arch Merchant
Join Date: Jan 2006
Location: So-Cal
Guild: Forsaken Wanderers [FW]
Profession: Mo/
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I like Channeling because it's a bit more universal and requires less microing. I mean as far as HA monking goes very few times is there not a situation where I could push-up a bit farther and get 2-3+ energy back for a couple of spells, at very little extra risk to me.
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Sep 29, 2006, 08:31 PM // 20:31
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#28
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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I run:
Healing Light
leech Sig
Orison
Infuse
Seed
Party
Channeling
Holy Veil
when I'm infusing.
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Oct 02, 2006, 04:17 AM // 04:17
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#29
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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I always run channeling ( supported by ihex ) and never had any serious energy problems in HA. Currently this is the most efficient energy management for a monk imo. But you can choose other skills, its totally up to you and its perfectly fine if you have the energy to perform your role in the team.
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Oct 05, 2006, 12:27 AM // 00:27
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#30
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by Lews
I run:
Healing Light
leech Sig
Orison
Infuse
Seed
Party
Channeling
Holy Veil
when I'm infusing.
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SB is good for the Ghost, with all the Psychic Distract Mesmers running around, and Leech Sig has kind of a high recharge I'd prefer Power Drain (More energy too)
Quote:
Originally Posted by conjurer
Nowadays this infuser bar is kinda bad I think. I used a same kinda bar like 6 month ago, but that time I had insphex on as extra energy management for other & no Hp, but nowadays it's insane to bring Heal other instead of the enpowered kiss or not to meantion the best choice for good players the healing whisper (hard to play with it, but it's decent heal for 5 energy & 1 sec recharge!)
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Indeed, I also have lots of times where Channeling gets stripped or interrupted.
I usually bring Veil and Ihex (No party), I've tried various things, I tried dropping ihex for party (you just NEED veil for Migraine, lots of those running around), but energy was kinda a problem most of the time, also I think that 1 HP usually covers it.
I love Channeling, it's great against smiteball, or anything balling for that matter, just as long as you stay away from you're teammates (so you don't ball). It's great how it affects pets (e.g. IWAY), and spirits (e.g. Bloodspike).
I just love using Channeling on Altars, I always sit on the edges of the center, cause there are always so many people on it, just sit out of range of aoe damage and in range of Channeling energy, it's great, you spend 5 energy you get 10+ back.
I'd take Channeling over Power Drain anyday.
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Oct 05, 2006, 09:37 AM // 09:37
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#31
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Lion's Arch Merchant
Join Date: Apr 2006
Location: The Netherlands
Guild: Lightning Strikes Twice
Profession: Mo/
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I agree to take channeling over PD...but its indeed just common sense...
HA meta is just spell-less while it is crowded...so channeling owns. Of course there are situations you wished you had PD and not channeling...so if you have space: take both.
It has nothing to do with being good or bad...its 1) a gamble (spells, NR/TR etc to counter) 2) preference (if you are a good PDer its really valuable) 3) setup of the rest of the team
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Oct 05, 2006, 10:57 AM // 10:57
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#32
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Forge Runner
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Any thoughts on channeling vs. Pdrain in the new 6v6 arena? I say still take channeling because it'll still pwn in HoH
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Oct 05, 2006, 11:07 AM // 11:07
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#33
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Forge Runner
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lets face it , channeling is the only way you can keep up your energy in any decent double hoh gank
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Oct 05, 2006, 08:46 PM // 20:46
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#34
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Academy Page
Join Date: Sep 2006
Guild: New Dragons [NDR]
Profession: Mo/
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Channeling.
So you can concentrate on your job - keeping teammates alive, not searching the foes after a spell to interrupt. Anyway I suppose whatever works best for you is the skill to take.
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Oct 05, 2006, 10:30 PM // 22:30
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#35
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Academy Page
Join Date: Jan 2006
Guild: I Immortal Kings I [ImK]
Profession: Mo/Me
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Quote:
Originally Posted by dansamy
Yes, but power drain requires you to target an enemy and then interrupt a spell in order to get energy from it. If you miss, you are screwed for the next 25s. In HoH, positioning is all to pot anyhow. Run Channeling. Spirit of Failure is cute against IWAY too.
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As a monk you should be tabbing through the other team anyway, whenever you have time, to see what's coming. Run pdrain and channeling.
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Oct 05, 2006, 10:43 PM // 22:43
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#36
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Badboy Thrasher
Channeling.
So you can concentrate on your job - keeping teammates alive, not searching the foes after a spell to interrupt. Anyway I suppose whatever works best for you is the skill to take.
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As an infuser I generally keep someone from the opposing team targeted when I'm not healing, so it's not really an issue. It really helps a lot when you can see an ele glyphing up for a spike, or skills being use that might indicate a spike is coming. This, coupled with watching enemy positioning, is what makes a good infuser, not just watching the party window for damage.
Last edited by B Ephekt; Oct 05, 2006 at 10:45 PM // 22:45..
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Oct 05, 2006, 11:00 PM // 23:00
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#37
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Ascalonian Squire
Join Date: May 2006
Guild: Fifteen Over Fifty - Rare
Profession: W/Mo
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If you like Power Drain, use it ; If you like Channeling, use that.
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Oct 06, 2006, 11:26 PM // 23:26
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#38
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Banned
Join Date: Jun 2006
Location: Good question
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Im not much of an ha monk im trying to get into it soon after i get gladiator so it will be easier to get group. Since i dont know to much about stuff in ha except for builds id have to say with the large number of people and pets its probably best for channeling. Also like people say what ya gonna do vs vim and stuff. Btw is boon prot any good in ha?
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Oct 07, 2006, 11:27 AM // 11:27
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#39
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Ascalonian Squire
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
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I used to run channeling all the time, but i found out i almost never used it, i kept my energy at a constant level with ihex alone. The only times i used it are like in HoH-map, or vs iway ( not funny anymore with ooa though ).
Now, with the 6v6 HA, i dont even think channeling is that usefull anymore.
I've always hated the idea of having to run into the frontline, just to get in the range of a few enemys to trigger off that +2 energy channeling.
With the 6v6 now, i just run drain enchantment instead, better imo.
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Oct 15, 2006, 02:22 AM // 02:22
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#40
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Lion's Arch Merchant
Join Date: Oct 2006
Profession: Mo/
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Quote:
Originally Posted by Minus Sign
QFT.
I run both. No heal party.
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Yeah same here, I find it a lot more effective dropping out Hp.
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